/* global mixitup, h */ /** * `mixitup.Config` is an interface used for customising the functionality of a * mixer instance. It is organised into several semantically distinct sub-objects, * each one pertaining to a particular aspect of MixItUp functionality. * * An object literal containing any or all of the available properies, * known as the "configuration object", can be passed as the second parameter to * the `mixitup` factory function when creating a mixer instance to customise its * functionality as needed. * * If no configuration object is passed, the mixer instance will take on the default * configuration values detailed below. * * @example Example 1: Creating and passing the configuration object * // Create a configuration object with desired values * * var config = { * animation: { * enable: false * }, * selectors: { * target: '.item' * } * }; * * // Pass the configuration object to the mixitup factory function * * var mixer = mixitup(containerEl, config); * * @example Example 2: Passing the configuration object inline * // Typically, the configuration object is passed inline for brevity. * * var mixer = mixitup(containerEl, { * controls: { * live: true, * toggleLogic: 'and' * } * }); * * * @constructor * @memberof mixitup * @namespace * @public * @since 2.0.0 */ mixitup.Config = function() { mixitup.Base.call(this); this.callActions('beforeConstruct'); this.animation = new mixitup.ConfigAnimation(); this.behavior = new mixitup.ConfigBehavior(); this.callbacks = new mixitup.ConfigCallbacks(); this.controls = new mixitup.ConfigControls(); this.classNames = new mixitup.ConfigClassNames(); this.data = new mixitup.ConfigData(); this.debug = new mixitup.ConfigDebug(); this.layout = new mixitup.ConfigLayout(); this.load = new mixitup.ConfigLoad(); this.selectors = new mixitup.ConfigSelectors(); this.render = new mixitup.ConfigRender(); this.templates = new mixitup.ConfigTemplates(); this.callActions('afterConstruct'); h.seal(this); }; mixitup.BaseStatic.call(mixitup.Config); mixitup.Config.prototype = Object.create(mixitup.Base.prototype); mixitup.Config.prototype.constructor = mixitup.Config;